Synthwave Music Hits
Synthwave is a genre of electronic music influenced by 1980s film soundtracks and video games. In its “purest form,” it is “a 1980s-style digital synthwave track.”
It is also described as dreamwave, retrowave, outrun and futuresynth. The term “synthwave” is a portmanteau of “synthesizer” and “new wave”.
I can’t remember the last time I heard such an electronic track that puts me in the 80s. The synth work on this one is absolutely amazing. This song was created with all the love for the 80s, and it shows.
Synthwave (also called Outrun, Retrowave and Futuresynth) is a genre of electronic music influenced by 1980s film soundtracks and video games. Starting in the mid 2000s, the genre developed from various niche communities on the Internet, reaching wider popularity in the early 2010s. In its music and cover artwork, Synthwave engages in retrofuturism, emulating 1980s science fiction, action, and horror media, sometimes compared to cyberpunk. It expresses nostalgia for 1980s culture, attempting to capture the era’s atmosphere and celebrate it.
Synthwave music generally features a “futuristic” style with fast tempos (usually around 140 beats per minute), arpeggiated synthesizer melodies inspired by drum machines like the Roland TR-808 and heavy basslines reminiscent of early 1990s dance music. Listener response to Synthwave music has been positive; critics have praised its catchiness and nostalgic feel.
Synthwave is an electronic music genre that draws heavy inspiration from 1980s film soundtracks and video games. Music in this genre typically features retro production styles associated with analog synthesizers and drum machines, as well as “futuristic” themes portrayed by synthesized and processed sounds, evoking an atmosphere of nostalgic retro-futurism.
Originating in the 2000s, the genre’s association with nostalgia for 1980s culture attracted a cult following. It has also been described as “an unusually dark form of dance pop”, although it has been noted that it is not entirely without its own sense of humor. Synthwave artists often take influences from many genres within electronic music and film scores, such as power electronics, industrial music, dream pop, new wave, and techno.
Notable synthwave artists include Kavinsky, College, Com Truise, Miami Nights 1984 and The Midnight.
The synthwave genre is a style of music heavily influenced by the sounds of ’80s movies, video games, and cartoons. The style originated as a response to the dark and gritty sound of modern electronic music, and has since been embraced by popular musicians such as Kavinsky and Daft Punk.
Synthwave music is typically instrumental, but some artists have experimented with incorporating synthwave into modern pop songs. Perhaps the most notable example of this is the 2014 song “Really Love” by D’Angelo, which has been described as synthwave meets R&B.
The song “Happiness” by Perturbator starts with a high-pitched synth melody and soon switches to the main melody, which is played in the background. It is accompanied by a bass drum and cymbals playing at various points throughout the song.
The song features some vocals from a female singer, who sings in a high-pitched voice that sounds like it’s been autotuned to sound like an old-school synth. This is a style of singing called “vocoder,” which is used in electronic music and was popularized by artists like Daft Punk.
The song has a tempo of 140 BPM (beats per minute), which makes it suitable for listening while working out or doing other activities that require concentration and focus. The song also contains elements of hip-hop and pop music, such as samples from other songs that are mixed together to create new melodies.
Overall, this is an excellent example of “synthwave” music, which combines elements from different genres in order to create something unique and interesting. It’s one of my favorite genres because it combines elements from both classical music as well as modern electronic dance music (EDM).
For anyone who likes instrumental music or EDM, I highly recommend “H
Years after graduating from the Berklee College of Music, I was a little depressed about my music career. Most nights I played guitar in a club in Boston for about twenty people, or for no one at all. The tip jar was usually empty, and I couldn’t pay my rent.
I had been trying to make it as a professional musician for almost ten years at that point. I had done some good work and put out two albums, but I wasn’t making any money from my music. When I wasn’t playing in clubs, I worked as an audio engineer at a recording studio in Cambridge. But I still struggled to pay the bills.
My wife and I lived on the second floor of a three-family house in Somerville, Massachusetts. Our landlord, who lived on the first floor, was always fixing things around his apartment. One morning he knocked on our door and said he wanted to show us something in his basement. As we walked down the stairs, he told us he was thinking of renting out the space below us to another tenant.
At first glance it looked like a normal basement: plywood walls and floor with exposed pipes overhead. But then our landlord flipped the light switch and revealed that he’d been keeping a secret from us: there
Electronic music is music that employs electronic musical instruments, digital instruments and circuitry-based music technology. In general, a distinction can be made between sound produced using electromechanical means (electroacoustic music), and that produced using electronics only. Electromechanical instruments include mechanical elements, such as strings, hammers, and so on, and electric elements, such as magnetic pickups, power amplifiers and loudspeakers. Examples of electromechanical sound producing devices include the telharmonium, Hammond organ, and the electric guitar, which are typically made loud enough for performers and audiences to hear with an instrument amplifier and speaker cabinet. Pure electronic instruments do not have vibrating strings, hammers, or other sound-producing mechanisms. Devices such as the theremin, synthesizer, and computer can produce electronic sounds.
The first electronic devices for performing music were developed at the end of the 19th century, and shortly afterward Italian futurists explored sounds that had not been considered musical. During the 1920s and 1930s, electronic instruments were introduced and the first compositions for electronic instruments were made. By the 1940s, magnetic audio tape allowed musicians to tape sounds and then modify them by changing the tape speed or direction, leading to the development of electroacoustic