MORPHEUS
MUSIC INTERVIEW - HEYOKA
01.06.10 - on release
of Marklar.
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| Q:
What’s been happening with Heyoka since
your debut album – Pineal Dub? |
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The debut EP was actually Space
Case, but since then, I've been trying to constantly change
and evolve my sound. Space Case began to develop my glitch
hop sound. Pineal Dub was more of a psy dub album. Whomp gland
kind of mixed the styles of the two previous EP's. Gate Code
was a further developement, with a bit more instrumental hip
hop influence, and more alienish synths. Marklar built upon
the style of Gate Code, but with a lot more glitch edits,
more interesting synth sounds, more psychedelia, and more
of a variety of beat styles.
Recently however, I have been into borrowing elements of other
genres that I normally never really got into in my production,
like drum and bass, break-core and really wacky experimental
IDM.
Since Marklar, I've been trying to develop a sound that sort
of takes the intricate glitch style of break-core/idm, but
doing it at half-step beats, and incorporating the psy dub
and glitch hop sound that I've been doing all along. I'm also
getting into producing, kind of minimal ambient glitch. Each
EP / Album has had a pretty different overall sound, just
because, the way I work, I generally stumble upon new formulas
for production, then focus on them for a while, making a series
of tracks in that style, then suddenly get bored with it,
and get stuck in writers block until I stumble upon something
different. Then the cycle starts again. |
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Q:
What would you say has most been affecting
your sound in these intervening months? |
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Like I was saying above, I've
been taking elements from genres I normally don't produce,
and working them into my sound. Some of my friends were surprised
and a bit taken aback by the the DnB beats in Marklar, but
for me, it was a fun project to suddenly jump into much faster
beats, still trying to keep the same overall feel of my other
tracks.
Now, I'm working on some stuff that still has the fast cut
up DnB sound, but with halftime beats. My musical tastes constantly
change, so when I listen to electronic genres that sound interesting
or well produced, I like to experiment with using elements
of them with my sound. Sometimes it doesn't work, but I think
it keeps me from feeling stagnant in what I'm producing. |
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Q:
In setting out to make Marklar –
what was your main goal?
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I never really set off to make
Marklar. Originally I had an EP of about 8 tracks that were
going to be Marklar, but none of them ended up on the final
C.D.. Marklar has several phases of styles I was into producing.
For about half a year, I would have what seemed to me to be
a finished album, but then I would make a few new tracks that
I liked better than anything on the album, so I would rework
the whole thing. The first half of the album was a series
of tracks I made in my old apartment, where I was experimenting
with using more sub heavy kicks to give a punchier beat, with
less sub on the bass lines, which was influenced from hip
hop. I actually had a whole album worth of stuff like that,
but then I got into making the sort of DnB/half-step shuffle
tracks that are in the second half of the C.D.. It was kind
of tricky to get it to sound consistent with the different
kind of production styles on the C.D.. Overall, I wanted to
get a lot more glitchy and intricate than the previous C.D.s.
There are a lot of post production glitch cut ups that I always
do to my released tracks after they are out, so they are different
when I play them. I decided to work that into the albums as
well. |
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Q:
Where did the name come from? |
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The name is a silly joke.
It comes from the alien race on South Park, who refer to
all people, things and ideas as Marklar. I was trying to
find a name that would reflect the alien sounds of the album,
and I just liked the idea of this alien word from outer
space that means anything. My inner bull**** artist would
say that it signifies the oneness of everything in the universe.
That's my way to justify using a South Park word for my
C.D. |
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Q:
Your current sound is quite complex –
how do you build up such a rich sonic tapestry?
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I get a
complex sound by lots of layering. In Marklar, I kind of
abused side chain gating to help me have lots of layers
of little psychedelic bits and pieces all working with the
drum parts, in order to keep a punchy feel. I like sounds
that I can almost visually see as fractaling and melting.
I'm trying to get it to sound like audio fractals. While
working on the album, I got a Virus TI, which definitely
opened up a whole new aray of sounds. One thing I love to
do with the virus is assign lfo's to an oscillator wave
select, so it scrolls through different oscillators while
it plays. Using a lot of spacey delays helps too. The main
tricky thing with using tons of layers is to keep it harmonizing
well, and to keep it from being overly cluttered, so it
still has space. |
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Q:
Can you tell us a bit about your live
performances over the last year. Would you say that these
have affected your subsequent recordings in any way? |
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I've been playing out a lot
this last year. My favorite events are outdoor festivals,
like Burning Man, Shambhala, Symbiosis, Sonic Bloom, Raindance,
and Emerge n See. That is the environment where I intend for
my dance tracks to be heard. I think through playing shows,
you're able to feel out what kind of tracks work well in the
sets. I'm always trying to make new tracks I can play out,
so my set isn't too similar from show to show. This kind of
keeps me from being able to spend a good amount of time on
more experimental projects I like to do, but it's very fun
to make fat dance tracks too.
I try to get the dance tracks to have a very psychedelic feel,
with a wacky, almost humorous twist. At the same time, I try
to keep them fat and fun to dance to. I feel like there has
been less of a psychedelic element to the music that has been
popular in west coast festival over the last few years, especially
with the huge popularity of dubstep. I remember my favorite
times dancing at festivals, before I started playing at them,
would be when the music was so far out, trippy and intricate,
that it would totally blow my mind, and not just be a big
fat beat. The music that does well in clubs isn't necessarily
what is good for forest parties. |
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Q:
What is your studio environment like?
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My studio is
pretty mobile. I would like to have a proper studio setup,
but I move around a lot, so I've yet to set up a nice studio.
My setup consists of my laptop, soundcard (MOTU), an Akai
MPK 49 keyboard. a Virus TI, and NI Machine. My monitors are
Rockit 8's and a Rockit 10, but I rarely get to use them,
because I don't have anywhere I can play them at night. I
produce most of the time in headphones. I was using Beyerdeynamic
770's, but just recently got a set of Ultrasone 750's, which
I really like ( and wish I had when I was making Marklar ).
Since I don't really have a permanent set up studio, while
I work on tracks, I always render lots of versions that I
listen to in other systems every chance I get, so I can get
an idea of what changes I need to make to it to sound right
in those systems. |
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Q:
Are there any other artists that you
especially keep an eye on at the moment either for inspiration
or for personal enjoyment?
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Lately, I've
been listening to a lot of older IDM, from guys like Venetian
Snares, Jega, Squarepusher, Machinedrum, and Amon Tobin. It's
very different from what I make, but it is just what I've
been listening to recently. As far as newer music more similar
to mine, I frequently check Addictech.com for new music. There
has been a lot of good stuff coming out of the label I'm on,
Muti Music. I like the Omelette Records stuff coming out of
Australia a lot. I've been also listening to a lot of more
ambient dub/glitch from guys like Deadbeat and Mauxuam. |
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| Q:
Looking forward – are there any
musical developments that you would like to bring to Heyoka?
Any gear you’d like to explore or collaborative possibilities? |
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I'm taking
a bit of a break from making the kind of stuff I normally
do. I'm working on a bunch of tracks that are more on the
IDM side of things. I've been doing some ambient tracks, as
well as some kind of gritty half-step stuff. I've been dabbling
a bit into making break-core, but I know I should stop, because
I should focus my time on stuff I can play that won't drive
all my hippy friends insane.
I've been into doing video fractal animation too. My Dad does
a lot of fractal videos, and I got into it, but it is so compulsive,
that I'm having to force myself to stop so I don't occupy
all of my time on it and stop making music.
As for gear I would like to explore, I want to get Max for
Live. I see a lot of potential there. I have tried to make
custom effects in Reaktor, but have always struggled with
it and Max for Live seems like it might be a more user friendly
way of making custom instruments.
As for collaborations, I have been doing some remix projects
with some other producers. I am not very good at finishing
remixes. I would like to do more of them , but it always takes
me a long time to finish remixes, because I have to adjust
my production style to someone else's. It is a good opportunity
though, for breaking out of my formulas. |
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Q:
What’s on
the horizon for Heyoka? |
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I have no
idea.
Hopefully good things. |
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| Thanks
to Andrei AKA Heyoka and the guys at Muti Music for allowing
us that interview.
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